β½Football Players
Football Players
The attributes of each player determines how quickly the player can improve and the limits of their potential. These attributes include: speed, strength, intelligence, passing, and shooting. Some attributes are invisible but are still important in determining if the player will succeed.
Every single player is unique, with different attributes and different skill levels. You can train your players to increase their attributes to gain an edge against other players.
Same real world players can appear as different NFTs representing highlights of themselves during their illustrious football career.
In order to determine the strengths and weaknesses of individual players, Galactico Manager allows you to view a wide variety of each playerβs attributes.
ATTRIBUTES
Each playerβs attributes are split into two sets - visible and invisible - and are rated on a scale of 1 to 20, with 1 being terrible and 20 super good. Visible attributes are those displayed on each players information screen and can be viewed for every player in the game, whereas the invisible attributes are never revealed to you other than by detailed analysis of a playerβs performance and behavior over time. Below are a sample of attributes:
Text
Physical
Mental
Essential Ability for
Acceleration
The rate at which the player can reach top speed from standing still.
β
Wide sided players, forwards and those players involved in counter-attacking tactics. This tactic is of particular use when complimented by a high dribbling attribute.
Aggression
β
The level of aggression a player brings into a game will increase his ability in the challenge and in defence.
Defenders and defensive midfielders.
Anticipation
β
The ability with which a player can anticipate where and when the ball is being played.
A more than useful attribute for strikers and central defenders.
Agility
Ability to wrestle aerial heading and escape from man marking situations.
Works well with high determination and anticipation skills.
Essential to counter highly defensive formations and find a crack within it. Great with dribbling or passing abilities.
Attacking Position
β
The ability of a player to put themselves in an attacking position.
β
Ball Control
The ability with which the player can retain control of the ball.
β
Much needed for controlling the mid field.
Composure
β
The total overall emotional control that a player exhibits.
β
Crossing
Skill as middle-long range passing in order to create scoring opportunities
β
Useful when assigning defensive or attacking teammates at the goal area.
Curve
The ability to put spin on the ball while kicking it to curve it through the air.
β
β
Dribbling
The ability to move downfield with the ball.
β
β
Awareness
β
Represents the percentage of passing to the right teammate that can translate into goals or avert opponent attacks.
β
Finishing
Ability of a player to actually score a goal.
β
β
Heading
Ability of a player to hit the ball with their head in a certain direction.
β
β
Interceptions
The ability of a player to take the ball away from the opposing team during a pass.
β
β
Jumping
The height a player can reach while jumping.
β
β
Long Pass
The ability of a player to pass a ball long distances
β
β
Long Shot
The ability of a player to pass a ball long distances
β
β
Marking
The ability of a player to defend against an opposing striker
β
β
Reactions
β
The ability of a player to react to a change in momentum in the game.
β
Shot Power
General strength of power behind a shot.
β
β
Short Pass
The ability of a player to make short passes effectively
β
β
Slide Tackle
The ability to make a slide tackle in the game effectively without drawing a foul.
β
β
Sprint Speed
The top speed of a player while sprinting
β
β
Stamina
The endurance or ability of a player to run/play for long periods of time.
β
β
Stand Tackle
The ability of a player to effectively block an opposing player.
β
β
Vision
β
The ability of the player to see and analyze the position of other players on the field.
β
Volleys
The ability of a player to strike the ball while it is in the air, before hitting the ground.
β
β
Real World Data
Player performance can be affected by real world data. Older players use historical data, while current players will use their current performance as a reference. Fictional players' performance are modeled after real world data. while they get a boost or penalty based on how good they did this match. Things that are affected will be Chemistry, Morale, Fitness (general performance).
Special Skills
Skill system is a gameplay feature that allows the player to acquire special skills and train them. The player can activate the skills in the game (auto) based on several factors.
Fusion System
The fusion system allows player to mix skill sets of two cards. To fuse, there must be a certain amount of experience points (XP) available for use on each card as well as a certain level of satisfaction with the cards. The XP requirement will vary depending on the cards being fused; their levels and traits will determine how much XP is needed.
Leveling System
Training your players will help you get better at the game. Training can level-up your players and increase their stats, as well as unlock new skills and abilities. Fusing two players together results in an even stronger version of that player, which is a great way to power up your favorite characters.
Player of the Week
Player of the Week (PotW) NFT is a series of players that did amazingly well in the week selected by our real world data through recognizing "man of the match' moments. Each one of these players have been chosen based on their stats and performance in the last week's games.Club owners who purchase these PotW NFTs will gain a bonus if they manage to deploy an entre squad of these NFTs in the field.
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